Sunday, April 29, 2007

Tolkien, Gay Dwarves, and Same Sex Cybermarriage

Unless you play a lot of online games, reading this Salon article on the issue of same-sex marriage in roleplaying games may be a bit a journey through the looking glass. The makers of an online "Lord of the Rings" game currently in beta have generated controversy by removing the ability to have your character marry another character of the same sex. In fact, they ended up "pulling the marriage feature altogether."

Here are a couple of key graphs:


Largely due to the uniquely libertarian culture of game design, games are ahead
of the real world in terms of acceptance of same-sex marriage -- the first game
reported to have allowed same-sex marriage debuted in 1998, two years before
Vermont recognized civil unions and six years before Massachusetts became the
first state to allow same-sex marriage. Today, the discussion of same-sex
marriage in games redraws the battle lines over the issue, making it not a fight
over marriage but an issue of the philosophy of video games themselves.

[...]

Rodney Walker, a spokesman for Rockstar [makers of "Grand Theft Auto" and "Bully"], says the Rockstar team thinks of their games not like films, with static storylines, but as worlds that allow players to make their own choices, and Rockstar tries to shut down as few of those choices as possible. "If you're planning to take a vacation to California, you don't say to yourself, 'Where am I not going?'" Walker says. "When people talk about what's allowed in a video game, it's not about permission, it's about experience ... The thing that's so exciting about video games, which is why we think the medium is so popular right now, is because ... you can have an actual individual experience."

[...]

"Players should be able to do whatever they want within their own game, and it's not our business to stop them," Rod Humble, head of the Sims Studio, says, explaining Electronic Arts' decision. "If you have two regular plastic dolls, you wouldn't expect someone to come along and tell you what positions you could and couldn't put them in. That's generally our philosophy."
Maybe. Except that Mattel, the makers of Barbie, has twice unsuccessfully sued to stop the use of their doll by "artists" who photographed Barbie in various, uh, un-Barbie-like situations.

But here's what I find really scary:

The difference for "The Lord of the Rings Online," ... is that for Turbine [the
design company] the idea was all about keeping Middle-earth, the world in which
the story takes place, authentic. The team at Turbine is serious about staying
true to the source material. Several Turbine employees can speak Elvish, Tolkien
scholars have been hired as consultants, and Nik was even asked to do research
on Middle-earth plants and minerals so that clothing colors in the game could
correspond to available dyes. When fans complained on the message board about an
erroneous squirrel color, Turbine promptly corrected the mistake. Turbine had
released a screen shot of a forest scene featuring a gray squirrel, but Tolkien
once wrote in a letter thathe hated gray squirrels.
Just ponder that phrase: "fans complained on the message board about an erroneous squirrel color".

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